

Just copy that line and paste it below, then replace the entry "22_weapons.xml" with "player.xml" like this Open the file with a text editor and look for the last entry (22_weapons): Go back to the mymod folder and change the file in there as follows: You now have a player.xml in the patch folder. If you add files to the patch folder, in order to w%&k, you need to adjust the patch.xml file.


\Far Cry 2\modding\mymod\patch\ player.xml \Far Cry 2\modding\libraries\world1\30_player.xmlĬan be copied, renamed and placed like this for the mod to w%&k:

Other files can be processed right where we expect them to belong, for instance: fat) to something like patch.steamdat and patch.steamfat so FC2 won't load them any more. Then run the build_patch.bat which will create the patch.dat and patch.fat files inside \Far Cry 2\modding\ so you can copy those freshly created patch files to \Far Cry 2\Data_Win32\ (careful not to override your original patch files there - simply rename the extensions (.dat. Where you can then do whatever changes you like. \Far Cry 2\modding\mypatch\engine\gamemodes\gamemodesconfig.xml If you want to change stuff in " gamemodesconfig.xml" which originally resides in ".\Far Cry 2\modding\original\patch\engine\gamemodes\" you need to create "\engine\gamemodes\gamemodesconfig.xml" inside "mypatch" If you want to change files other than those residing in mymod's patch folder you need to sort of clone the original folders locations (create them inside the mypatch folder, not the mymod folder) and place copies of the files you want to alter in there. Print Page - Modding Far Cry 2 Modding Far Cry 2 CLICK HERE if you want to read the related discussion topic.īelow is a compilation of modification tips submitted by OWG membersĪrt Blade: some modifications for the gamemodesconfig.xml and player.xml
